Development of Android-based Interactive Learning Media in Science Learning on Space Exploration Material

Ewin Suciana

Abstract


This study aims to develop The purpose of this study is to develop interactive learning media based on android in science learning on space exploration material. This study uses the Research and Development method with the ADDIE method which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The subject of this study is the feasibility of interactive learning media and the object of this study is students. The feasibility test was carried out by means of individual tests (One to One) on 3 experts, namely material experts, learning experts, and media experts, as well as 3 students. In addition, small group tests were also conducted on 9 students selected based on good, moderate, and poor abilities in science subjects. The data collection technique was carried out using a questionnaire using a Likert scale. Data analysis was carried out using quantitative descriptive


Keywords


Development, Interactive Learning Media

Full Text:

PDF

References


Abu Ahmadi, Nur Uhbiyati (2015), Ilmu Pendidikan, Jakarta: Rineka Cipta

Ismail Suardi Wekke, Ridha Winda Astuti (2017), Kurikulum 2013 di Madrasah Ibtidaiyah: Implementasi di Wilayah Minoritas Muslim, Jurnal Tadris, Vol. 2 No. 1

Faizal Djabidi (2017), Manajemen Pengelolaan Kelas, Cilegon: Madani

Sari, R. R., Febrini, D., & Walid, A (2021). Tantangan Guru Pai Dalam Menghadapi Era Perubahan Globalisasi Teknologi Industri 4.0 di SMA Negeri 01 Bengkulu Tengah. GHAITSA: Islamic Education Journal, 2(1).

Fauzi, A. E. N. (2020). Pelatihan Guru dalam Menghadapi Era Globalisasi. Jurusan Teknologi Pendidikan, Fakultas Ilmu Pendidikan, Universitas Negeri Malang

Asyhar, R. (2012). Kreatif Mengembangankan Media Pembelajaran. Jambi: Gaung Persada

Juniati, L., Destrinelli, D., & Hayati, S. (2022). Pengembangan Media Video Animasi Menggunakan Aplikasi Animaker Pada Tema 7 Subtema I Kelas I Sekolah Dasar (Doctoral dissertation, Universitas Jambi).

Djamarah, Syaiful Bahri. (2006). Strategi Belajar Mengajar, Jakarta: PT Rineka Cipta.

Susanto, Ahmad. (2013). Teori Belajar dan Pembelajaran Di Sekolah Dasar. Jakarta: Kencana.

Daryanto. (2010). Media Pembelajaran: Cetakan I. Bandung: Satu Nusa.

Rohinah. 2016. “Pengembangan Aplikasi Bahan Ajar Pendidikan Agama Islam Berbasis Android Di Sekolah Menengah Atas.” Al Athfal: Jurnal Pendidikan Anak.

Novitasari, D. 2016. Pengaruh penggunaan multimedia interaktif terhadap kemampuan pemahaman konsep matematis siswa. FIBONACCI: Jurnal Pendidikan Matematika Dan Matematika, 2(2).

Widiastika, Milda Asti. Nana Hendracipta.A. Syachruroji. 2021. Pengembangan Media Pembelajaran Mobile Learning Berbasis Android pada Konsep Sistem Peredaran Darah di Sekolah Dasar. Jurnal: Basic Edu, Volume 5 Nomor 1.

Sanjaya, Wina. 2012. Media Komunikasi Pembelajaran. Jakarta: PT Kharisma Putra Utama.

Sutikno, M. Sobry. 2009. Belajar Dan Pembelajaran. Jakarta: PT Elex Media Komputindo.

Akhmad, F., & Fahruddin, I. 2016. Korelasi Antara Self Confidence Dan Personality Dengan Hasil Belajar Matematika. Disampaikan pada Semnas UNY. Universitas Negeri Yogyakarta.

Kuswanto, J. 2018. Media Pembelajaran Berbasis Android Pada Mata Pelajaran Sistem Operasi Jaringan Kelas XI. Jurnal Media Infotama, 14(1).




DOI: https://doi.org/10.37430/jen.v7i2.237

Refbacks

  • There are currently no refbacks.


Copyright (c) 2025 JOURNAL EDUCATIONAL OF NURSING(JEN)

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

 

Journal Educational Of Nursing is Indexed By:

 

Lisensi Creative Commons

Journal Educational Of Nursing is distributed under a   Lisensi Creative Commons Attribution-ShareAlike 4.0 Internasional.

View My Stats